A workaround for now is to restart manually. After content install in VR rFactor 2 does not restart.Added new showroom full screen mode, side bar will auto-hide when lock icon is released.Fixed a memory leak while in tuning/showroom.Added network settings in the UI options.Fixed micro stutters in the new UI, that were more prominent in VR.More on that next week! Changelog New UI Public Beta Hopefully we will have something to share real soon. In other news, this past couple of weeks we have also been hard at work on revamping the broadcast overlays. Adjusted fog and haze settings for more visibility.Each class can now be run separately, single player and multiplayer. New default front camber set to -3.0 deg.Tweaked differential locks and preload (higher).Slightly lower center of gravity to match the data.Slightly softer steering links to reduce vibration.Along the way, we also made improvements to differential response on power and coast, so it’s now a better match to the dynamics of the car and at the same time, more closely follows the updated data we got from BMW. That allowed us to also improve dampers’ characteristics, making the car more stable and with better response over kerbs, as well as the ‘stick-slip’ effects coming from tyres, when sliding. This week the focus was on the reported “bounciness” of the BMW M2 coming off curbs. These improvements were made in a few areas – we started with optimizing stiffness for the updated tyres. Still on cars but on to physics improvements, where Rudy and the physics team have already been working hard to help iron out some of the outstanding issues. We hope to see your new skin creations! Don’t forget to grab the updated templates in your ‘rFactor 2’ install in the ‘Templates’ folder. All three get an update to the new materials! Check them all out here if you haven’t subscribed yet. This week we have a few car updates, starting with the three vintage McLaren open wheelers: the MP4/8, the MP4/13 and the M23.
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